After the MultiVersus online beta finished on June 25th 2023, and Warner Bros. Games roundly solid
platform MultiVersus was pulled offline, many gamers have been wondering about what
developer Player First Games would bring to its much anticipated full-fledged 1.0 launch. To that
end and ahead of a full release on May 28th 2024, here are all of the things that have changed
since MultiVersus left its open beta stomping grounds.
Rollback Netcode Locked In On Day One
Arguably one of the most significant shiny new things that the MultiVersus 1.0 release brings to
the table, rollback netcode stabilises the online player experience in ways that simply were not
possible during its beta. Essentially resulting in much smoother online gameplay, thanks to some
neat timestamping technology that registers the time of every movement, developer Player First
Games has also had to rebuild much of the rollback netcode from scratch in order to fit
Multiversus’ often hectic, multi-person matches. The end result is that MultiVersus feels so much
smoother and more responsive to play than it ever did at any point during its open beta phase.
Fantastic stuff indeed.
Shift To Unreal Engine 5
Continuing the shift to newer and more promising technologies, MultiVersus 1.0 will move over to
Epic’s Unreal Engine 5 when it drops in its full release form on May 28, 2024. Providing a sizable
uptick in character detail and environment effects that just wasn’t possible prior, the shift to
Unreal Engine 5 has also resulted in character models that are larger than they were before, while
the scope of blast zones in each stage has been tweaked to account for the bigger combatants.
Finally, the camera has also seen something of an upgrade as well, with movement that is much more
dynamic than ever before resulting in a presentation that always ensures that the action is
clearly in focus.
Refreshed Animations And Sound Effects To Identify Player States
Sitting atop those aforementioned visual improvements, MultiVersus 1.0 also makes some notable
strides in terms of its functional aesthetics as well. For a start, brand new animations have been
added to MultiVersus which help players to identify whether their characters are in a confirmation
or a stun state – both of which are key to skilled play. Elsewhere, a range of new sound effects
have also been added to consolidate those new player states, providing MultiVersus combatants with
just another avenue of stimulative response in correlation with the on-screen action.
Parrying Is Here To Stay
Another seismic change that has been brought to bear with MultiVersus’ 1.0 version is being able
to parry. An entirely new gameplay mechanic that is intended for high-level play, parrying, when
done correctly, allows players to recover from an incoming attack quicker than their opponent,
providing an ample window to unleash a devastating counterattack in return. Of course, the
emphasis here is on being able to ‘successfully’ pull off that parry. Do you
risk attempting a parry with the chance that you might not be successful and thus take a chunk of
damage yourself, or, do you simply just don’t do it – preferring instead to fall back on the other
mechanics that MultiVersus offers? All in all, the new parry mechanic is just one example of how
MultiVersus has sought to become a more tactical affair since its time in beta.
Say Hello To The Dash Attack
Further afield and neatly complimenting the parry mechanic, MultiVersus now comes packing a shiny
new dash attack that all characters can now use.When paired with the equally new parry
mechanic, the dash attack looks set to be an immensely valuable tool in the arsenal of any
MultiVersus player going forward.
Updated Character Kits
Given the breadth and depth of MultiVersus’ roster of celebrity scrappers, it should probably come
as no surprise that developer Player First Games has used the lengthy downtime that MultiVersus
has enjoyed to update its character kits. On day one of MultiVersus’ full release, every single
character will be extensively tuned and updated from their closed and open beta forms. Everything
from hit placement and hit volume, through to timing and move damage has been tweaked, while
all-new abilities supplant moves that from just about every character. Put simply, the scope of
the updated character kits now means that even MultiVersus veterans will have to learn their
favourite characters all over again – and have a great deal of fun in doing so.
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